Environment
- So far 59 object types from simple operators to complete sequencers.
- Objects can send three types of signal: Audio, Sync and Trigger.
- Any object can be connected to any other object.
- Connection types are auto-resolved between object types.
- Groups of objects can be saved to macros and loaded back between projects.
- No (software) limit on object amount.
- State machine for sequencing objects parameter states.
- Complete project saving and loading with all data and parameter states.
Interface
- OpenGL rendered 2.5D interface.
- Supporting resolutions up to 8K @ 60Hz.
- Rapid intuitive navigation and operation with or without keyboard shortcuts.
- (almost) VR ready.
- Internal manual with thoroughly explained pictures.
- Customizable color themes as text files.
Sound
- Engine sample rate from 22 KHz to 192 KHz
- Seamless object operation on runtime.
- Anti-aliased oscillators.
- Control signals at audio rate, with ultra precise effect.
- High quality stereo sample interpolation.
- Buffered online stereo hard disk recorder.
- Stereo audio auto-slicing, pitch-analysis and pitch shifting.
- OPUS-compressed real-time network audio.
Control
- Traditional polyphonic piano roll editor/sequencer.
- Microtonal support for all synthesis and sample playing.
- Traditional automation editor/sequencer.
- Arithmetic and logic objects to process control signals.
- Algorithmic and stockhastic sequencers.
- Physics simulation sequencer.
- Virtual keyboard and sequence visualizers.
I/O
- Audio through DirectSound, WASAPI or ASIO in Windows 10.
- Native CoreAudio for macOS.
- Up to 32 individual input and output audio channels.
- Reads WAV, AIFF and MP3 audio files.
- MIDI in/out with support for multiple simultaneous devices.
- Game controllers as input devices.
- Writes 32-bit WAV files.
- Reads Scala (.SCL) tuning files.
- TCP/IP real-time network audio.